You are invited to

Korakora Proyekto: Open On-Line Dialogue
“Surfers or Serfs: Digital Freedom or Digital Feudalism?”
From 26 February – 26 Marck 2008
http://korakora.org/proyekto/dfd08/

An on-line event organized in conjunction with
Document Liberation and Open Standards
26 March 2008 Document Freedom Day
http://documentfreedom.org/

In response to efforts of promoting, adopting and raising awareness for Free Document Formats and Open Standards, the Philippines-based art initiative Korakora.org is organizing an open on-line dialogue entitled “Surfers or Serfs: Digital Freedom or Digital Feudalism?”

Within the context of issues addressed within the free, open-source, and open-standards community, “Surfers or Serfs” seeks to investigate realities of Freedom within the Culture of Ignorance: Are humans being turned into machines so others can exploit them without them questioning their own slavery? Why do we consider somebody “computer literate” when they can only operate the controls of a commercial computer system?

“Surfers or Serfs” also seeks to interrogate the methodologies of “free, open-source, and open-standards” from a broad philosophical perspective, in particular, the celebrated shift from the image of the computer as a complex rule based simulation system to a simple communication device that has enabled the computer to be commercially and politically exploited as a (postmodern) propaganda machine.

“Surfers or Serfs: Digital Freedom or Digital Feudalism?” opens 26 February and runs until Document Freedom Day March 26, 2008. The on-line dialogue is created and facilitated by Fatima Lasay (PH) and Trevor Batten (UK). To participate, go to http://korakora.org/proyekto/

About the Document Freedom Day:

The Document Freedom Day (DFD) is a global day for Document Liberation. It is a day of grassroots effort around the world to promote and build awareness for the relevance of Free Document Formats in particular and Open Standards in general. The DFD is supported by a large group of organisations and individuals, including, but not limited to Ars Aperta, COSS, Esoma, Free Software Foundations Europe and Latin America, IBM, NLnet, ODF Alliance, OpenForum Europe, OSL, iMatix, Red Hat, Sun Microsystems, Inc., The Open Learning Centre, Opentia, Estandares Abiertos.

About Korakora Proyekto:

Proyekto is an exercise in mindful building and constructing (language-making) as antidotes to distortions of the mind: if it is true that language deceives us then maybe at least language-making may allow us to lay the land to see where deceptions and distortions lie. Proyekto is maintained by Fatima Lasay, artist/writer based in the Philippines.

Trevor Batten is a British pioneer computer artist, making his first computer drawing in 1967. From 1972 to 1984, he devoted study and research on his concept of Cross-Media Mapping at the Instituut voor Sonologie, Rijksuniversiteit Utrecht, the Netherlands. In 1987, he was invited to the International UNESCO Seminar “Synthesis: Visual Arts in the Electronic Culture” in Offenbach/Main FDR. Trevor Batten was teacher of Media Art at the AKI School of Fine Art in Enschede, the Netherlands,1988 to 1999. He now resides in the Philippines.

Fatima Lasay is an artist, writer, and independent curator. She was professor of industrial design, computer art and art theory (1996-2004) at the University of the Philippines where she developed its first computer art electives and organized the Digital Media Festivals (2000-2003). In 2004, she was artist-in-residence with Ecole Cantonale d’Art du Valais in Sierre, Switzerland, and NICA in Rangoon, Burma. She has curated exhibitions, conducted workshops, and has been invited and given grants to Europe and Asia to present her work and theories on the socio-political dimensions of technology.

Dear friends,

Here is the announcement for the WebSining Digital Art Contest of the NCCA-NCVA. Please let all your friends and contacts know about it, especially through the schools (in fields of Fine Arts, Design, and also IT/Computer Programming). Filipinos working overseas are also encouraged to join! Please help spread the word!

Mabuhay at Maraming Salamat!
Fats

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WEBSINING DIGITAL ART: CONTESTING TRADITIONS
To encourage artistic innovations in the intersection of art and technology, WebSining introduces a new category to the Digital Art Contest, Software Art. Also, WebSining encourages the use of free software and non-proprietary file formats for creating and running the entries. All entries must articulate the theme of WebSining 2007: “CONTESTING TRADITIONS.”

Categories:
[1] Still Digital Image: A digital image is a representation of a two-dimensional image as a finite set of digital values called picture elements or pixels. Digital images may be created by a variety of input devices and techniques, such as digital cameras, scanners, coordinate measuring machines, seismographic profiling, airborne radar, GPS controllers, etc. Digital images may also be synthesized from non-image data such as mathematical functions. Suitable submission formats are: JPEG, GIF, PNG at 72-96dpi and at least 1024×768ppi screen resolutions.

[2] Digital Animation: In a digital animation, moving images are created via the use of computers as opposed to traditional cel animation where each frame is drawn by hand. Digital animation may be created by means of 3D computer graphics or 2D computer graphics, and may be created for output on computer, or another medium such as video or film. Animation created via computers combines vector graphics with programmed movement. Suitable submission formats must be web-browser viewable such as: Open-source Flash (FLV), OGG video, Flash Movie, Director Shockwave, QuickTime AVI, Java applet, and others. Animation sequence must be within 30 seconds only. A storyboard (in JPEG, GIF, or PNG at 72-96dpi and at least 1024×768ppi screen resolutions) must accompany the entries.

[3] Software Art: Software art is the confluence of two very distinct realms: ?software? and ?art.? Software art is an art form that uses instruction code, algorithms or rules as its medium. Software art may be written in C, Java, hypertext markup language, or other programming or scripting languages, and its aesthetic concerns may also be drawn from characteristics of software. Suitable formats are: Java applet, executable, HTML, ascii, and others. Source code must be submitted with the entries.

Please note that the sending of malicious code is punishable under the Electronic Commerce Act (RA 8792).

Contest Mechanics:

1.      Contest is open to all Filipino citizens, 16 years old and above. Members of the CVA, NCCA Secretariat and competition judges are disqualified from joining the contest.
2.      Contestants may join in the three categories but allowed only one entry per category.
3.      Beginning October 15, 2006, contest entries with Entry Forms must be submitted via Email (websining@ncca.gov.ph with cc: to websining@gmail.com).
4.      Deadline of submission of entries is 12 December 2006.
5.      Only original artworks shall be accepted. Awards given to works that are subsequently proven to be non-original will be revoked/reclaimed without prejudice to other legal actions.
6.      One winner per category will be voted by a panel of two judges with a final third vote from the results of a public vote through the NCCA WebSining website (http://www.ncca.gov.ph). Public voting will be from December 15-30, 2006. Only one vote per person will be counted.
7.      Special citation awards may also be given by the panel of judges based on technical innovation or transcending the contest theme.
8.      Winners in the Digital Image and Software Art categories will receive PhP50,000.00 each, and the winner in the Digital Animation category will receive PhP75,000.00.
9.      The decision of the panel of judges shall be final and not subject to appeal. All entries will be exhibited on the WebSining website and will be included in the CD Catalogue.
10.     Announcement of winners, exhibition and awarding of prizes shall be in February 2007.
11.     All Cash Prizes will be subject to 20% tax. All entries may be used by the NCCA for purposes it may deem appropriate.

Visit http://www.ncca.gov.ph and click on WebSining logo for contest details.
Entry Forms may be downloaded from the NCCA website (http://www.ncca.gov.ph)  or from Korakora Projects (http://www.korakora.org/projects/?q=node/203).

WebSining is a flagship project of the Committee on Visual Arts-National Commission for Culture and the Arts in celebration of the Philippine Arts Festival 2007.

WebSining is organized in cooperation with The Foundation for Media Alternatives (http://www.fma.ph/), Korakora.ORG (http://www.korakora.org/).

WebSining’s KURO Satellites are organized in cooperation with The Kalimudan Arts and Culutre Center, DabaweGNU, Inc., tutoK-Karapatan, MAAP-Multimedia Art Asia Pacific (http://www.maap.org.au/), The Foundation for Media Alternatives and Korakora.ORG. For information about the KURO Satellites, please visit the NCCA Website.

Reference: “Turbo Pascal 4.0/5.0 An Introduction to the Art and Science of Programming” by Walter J. Savitch

Chapter one of the book is called “Introduction to Computers and Problem Solving.” I quickly browsed through the first two sections which deal with “What a computer is” and “the modern digital computer” which both cover basic information about computers, input, output, storage, memory, etc. The next section was more interesting and often missed in non-IT courses that attempt to provide an overview of computers: “The Notion of an Algorithm.”

What I found interesting was the discussion of algorithms within the context of problem solving, without reference to any specific programming language. Thus, the most difficult part of programming – the development of a method of solution – is taken into consideration in the most basic understanding of computers. This effectively puts the burden of responsibility on people to think creatively of solutions when working with computers rather than adopt the mindset that the computer will magically serve the solutions, or the notion that translating solutions into programming language is the most difficult aspect of computer programming.

I’d like to dwell more later on problem solving methodology.

Welcome to my WordPress.com site. I put up this site to keep in touch with friends and relatives, and perhaps as additional blogsite to one that I maintain on my domain Korakora.org.  My personal blog there called Fats, Vitamins and Minerals also run on WordPress.

A lot of my writing and presentations are on-line through the Korakora Main Site, with most photographic documentations and sound works at the Korakora Small Gallery. I also keep a projects-in-progress website at Korakora Proyekto.

And finally, a discussion listserv for art, technology, is at Kuro. Do consider subscribing to the list if you’re interested in the social and political dimensions of technologies.